As I created The Taxonomy of Androtics, a goal is
the Android Makers Handbook. It is to guide and support the
making of a Hatfield Type Android. Unfortunately, it is now
outdated and was always incomplete. It may be little more than a
good start. Extracts are here for your comment and contribution.
WHAT DOES THE BIBLE SAY?
What is an android and why make one.
THE ANDROID'S PERSONALITY
OTHER ANDROIDS IN FICTION
ASSUMPTIONS
SCOPE AND PURPOSE
ODDS 'N' ENDS
All but one of these items were copied from the respective header
of the first chapter in the source file. This first chapter set
the stage as it were.
This Plan's Structure page's source is the actual file from
the respective development work directory. It will not be copied
into the directory where I maintain these source files for this
web site. Normal web site maintenance is not expected to touch
this file. However, based upon your feedback and re-engineering,
the respective project files will be reviewed and edited as
needed.
Here is the Plan's Structure. That page is functional. You
will need to use your browser's [Back] button to get to another
destination. This is the overview of the Hatfield Type Android
making process!
Here is the Third Chapter: Step One right out of the AMH
source files. Again, this page is functional. You will need to
use your browser's [Back] button to get to another destination.
This chapter is not neatly one .INClude file like for the
First Step. Again, the first part of Fourth Chapter: Step Two
is right out of the AMH source files. And again, this page is
functional. You will need to use your browser's [Back] button to
get to another destination.
The complete editions of the Android Makers Handbook will
have more information on capturing some anthropometric
measurements and specifications. That program is still a bit
tedious, disorganized appearing, and most subject for major
revision. If any model is put on this web site, it must be an
older edition in deference to those who purchase this system.
Even then, I must assure that the "seed values" are not my
desire.
Chapter Four continues with the matters of taking face
measurements from a photograph. Of course, the better the
measurements, your android's likeness will be more faithful to
your desire.
Finally, there must be a way to preview the expected results
of your measurements, settings, and inputs. Quite honestly, the
procedure in the text is old and crude ... to be kind. So I will
spare you that waste of time. There have been many developments
in 3D graphics that need be analyzed. In fact, VRML (virtual
reality modeling language) is new to my process. Therefore, this
is another area due revision.
...
This step uses the skin surface model and the tissue thicknesses to produce the skeletal
surfaces model in a manner like (a matrix subtraction):
Skin Surface (Model)
lessTissue Thickness (Charts)
===================================
Skeletal Surface (Model)
With the Skin surface modelled and the other elements selected; Android (base) Type, Racial
Modifier, and Appearance Index Modifier; the appropriate Tissue Thickness Chart is automatically selected by the worksheet.
There is a very good reason why the skeletal surfaces demand so much attention: It is
because the long bones determine a lot of a person's size and shape (their phenotype) and the
facial bones form a lot of that person's appearance. A Hatfield Type Android is no different.
The length of long bones, such as the humerus, radius, and ulna prescribe a person's
reach. The femur, tibia, and fibula determine partly how tall a person stands. An anomalous
ratio between the leg bones, and the arm bones and the spinal column is related to whether a
person is more "long-waisted" or "long-legged."
The bones of the pelvis are the most dominant indicator of the sex of the skeleton. Of
course, the other bones help determine a person's height, stature, and gait.
Naturally, the facial bones of the skull underlie the shape of a person's face. The
supraorbital,
zygomatic,
occipital,
frontal,
nasal,
orbits, and
lower jaw (among others in [Gray, page 118]) are the more specific areas of attention. These
surfaces (including the teeth) plus the tissue thicknesses, form the skin surface model.
The aforementioned may suggest that bones such as the palette or hyoid may not be
essential to model. However, speech via windpipe mechanics may require a human-like
palette and/or sinus passages.
There is more to the chapter, but that is the highlight.
The remains are PLANNED MODIFICATION TO MODELING SYSTEM and
PRODUCING THE OUTPUT, which are dimensions for the drawings and
another preview.
Some major fabrications have tolerance for recursive
redesign and rework. Aircraft manufacturing is an example where
in-process changes may or may not be feasible. In-process
changes when making an android probably will not be feasible or
reasonable. It would be a miracle to discover a needed change
that would not affect or demand rework of an android's inner
layers of fabrication. Such is possible, but not probable.
Android makers need to go beyond mere "measure twice, cut once."
Want to contribute, comment, etc.? Write me! ... Your
suggestions are welcome.
as of June 30, 2001 ... Back to The Android Maker site's home
page.